Wednesday, February 21, 2018

Chimeras Comp

For my Chimera project, I chose to draw from the sticker decals on the back of Professor Asmuth's laptop that I am sitting in front of every day, and use key elements or concepts from each decal to create unique compositions. 

Hacker Goddess

"Plantbot" Genetics

ATX M.S.S.A

Wednesday, January 31, 2018

Photo Montage Project




Article Review

The key difference between new media art and old visual arts, as discussed in the Wiki article and Mark Tribes’ excerpt, is the innovation of new technology, or techniques evolved from traditional, static art. Old media art forms such as painting, sculpture, and manuscript, have been eclipsed by art which combines traditional ideas and techniques with interactive interfaces, the internet, and other varieties of technology. New Media art and Old Media art are not mutually exclusive however, just as there is no distinct mark on a timeline where the art community abandoned traditional methodology. New Media art has been built on, and incorporates many aspects of Old Media.
New Media Art is not without attachments to historical art, and is not necessarily limited to a period after the dot com boom. The idea of combining art forms in collage, photomontage and performance first appeared as a rebellion to the technological revolution occurring in the 1920’s, when Dadaists used radically new art forms to convey political ideas and reactions to the social climate of the time. Print media also laid important groundwork for what we consider to be New Media Art, as seen in the Pop Art movement prevalent in the 1960’s, in that the artists focused on commercial culture. In contrast to print artists in the Pop Art phenom, contemporary artists or New Media artists are more preoccupied with conceptual art forms. The idea of art needing to be finished or even seen, became an outdated way of looking at art. New Media art can be something that exists solely as a concept or idea, and not physically tangible at all.
After the stock markets crashed in the 1980’s, the art world felt a shift in climate, a distinct movement away from paintings and old media, into the direction of video related art and installation art. This was a pivotal moment for new media artists, the emergence of digital art in the 90’s when the public gained access to the world wide web, lead to a global shift in the art community. Suddenly, through the net, artists were not only able to share digital media, but also communicate and form groups and networks world-wide without geographic constraint.
There was also a noticeable change in the way artists began to work. Where art was once considered, perhaps as more of a romanticized notion, to be a lone-wolf field, people were now coming together to actuate projects and large-scale ideas. This can especially be seen in the video art tangent, where video games, film production, and other digital media artists were requiring a large range of diverse artistic talents to produce big projects.

Artistic appropriation is also an ongoing theme, although it is something that has become more common and widespread in the age of New Media. As Pablo Picasso publicly utilized the “found object” movement, originality took on a new meaning. In this culture of finding and borrowing other people’s art and recreating it into something new, there is tension between artists and groups regarding intellectual property and ownership of an idea. Technological advances have made ideas, writings, and art works easily accessible and caused strife for New Media Artists in a more paramount way than artists of the past.

Chimeras Comp

For my Chimera project, I chose to draw from the sticker decals on the back of Professor Asmuth's laptop that I am sitting in front of ...